Process Recipes
Process recipes define what a formed machine does. A recipe names the structure it belongs to, how long it runs, what it consumes, and what it outputs.
Recipes are loaded from Masterful Machinery’s custom process directory (not Minecraft’s recipes/ directory):
data/<namespace>/mm/processes/<path>.json
The recipe ID is the datapack namespace and path relative to mm/processes. The root recipe object has no type field: the loader selects the recipe model from this directory. type fields belong on input entries, output entries, and conditions, where they select the entry/condition parser.
Minimal shape
{
"structureId": "mypack:my_structure",
"ticks": 60,
"inputs": [],
"outputs": []
}
| Field | Meaning |
|---|---|
structureId |
ID of the structure that can run this recipe. |
ticks |
Recipe duration in game ticks. 20 ticks = 1 second. |
inputs |
List of input entries, usually mm:input/consume. |
outputs |
List of output entries, usually mm:output/simple. |
conditions |
Optional list of requirements such as dimension, biome, time, weather, height, redstone, or structure tier. All listed conditions must pass. |
parallelProcessing |
Optional per-recipe parallel-processing override. |
structureIds |
Optional additional structure IDs that can run this recipe. The primary structure remains structureId. |
mode |
Optional recipe mode: fixed (default) or flex. Flex recipes require at least one mm:input/flex entry. |
flex_cost |
Optional override for the common flex-recipe input cost scaling. Only valid with mode: "flex". |
Parallel processing
{
"structureId": "mypack:my_structure",
"ticks": 100,
"parallelProcessing": true,
"inputs": [],
"outputs": []
}
Recipe-level parallelProcessing overrides the structure/controller/global default for that recipe.
Entry options
Input and output entries support:
"chance": 0.25,
"per_tick": true
| Field | Default | Meaning |
|---|---|---|
chance |
1.0 |
Random chance from 0.0 to 1.0. |
per_tick |
false |
When true, the ingredient is consumed or produced during recipe ticks instead of once at completion. |