Create Process Recipes
Create process recipes with KubeJS server scripts.
Server script
MMEvents.createProcesses(event => {
event.create('expert:coke_oven/charcoal')
.structureId('expert:coke_oven')
.ticks(1000)
.input({
type: 'mm:input/consume',
ingredient: { type: 'mm:item', item: 'minecraft:oak_log', count: 1 }
})
.output({
type: 'mm:output/simple',
ingredient: { type: 'mm:item', item: 'minecraft:charcoal', count: 1 }
})
})
Process recipes are datapack/resource ids. event.create(...) should use a full resource location such as expert:coke_oven/charcoal.
Builder methods
MMEvents.createProcesses(event => {
event.create('mypack:my_process')
.structureId('mypack:my_structure')
.ticks(100)
.parallelProcessing(false)
.input({
type: 'mm:input/consume',
ingredient: { type: 'mm:item', item: 'minecraft:iron_ingot', count: 1 }
})
.output({
type: 'mm:output/simple',
ingredient: { type: 'mm:item', item: 'minecraft:iron_nugget', count: 9 }
})
})
| Method | Meaning |
|---|---|
create(id) |
Full process recipe resource location. |
structureId(id) |
Full structure id this recipe belongs to. |
ticks(int) |
Runtime in game ticks. |
parallelProcessing(bool) |
Optional recipe-level override. |
input(object) |
Adds an input entry JSON object. |
output(object) |
Adds an output entry JSON object. |
The builder stores input/output entries as JSON objects. Any valid JSON recipe entry can be used here.